Oct 02, 2007, 04:07 AM // 04:07
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#1
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Ascalonian Squire
Join Date: Jul 2006
Guild: gar
Profession: A/Me
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wat is best pve general ele build? sf nuker?
Wat is the best pve general build ele build that i can use to quest and stuff with heroes and henchies? is it sf nuker?
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Oct 02, 2007, 04:49 AM // 04:49
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#2
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Ascalonian Squire
Join Date: Jul 2006
Guild: gar
Profession: A/Me
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would u say that rodgort spamming is better than searing flames?
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Oct 02, 2007, 04:51 AM // 04:51
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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there is no best anything in gw. ever..... almost. but i love rodgort spam.
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Oct 02, 2007, 12:12 PM // 12:12
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#4
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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I agree with Coloneh. Personally since heros are babies I pack dual attunements so they dont run out of energy
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Oct 02, 2007, 03:55 PM // 15:55
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#5
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea well sf has about 2 dps more than rogort spam *i know im lame i tested* but sf requires real annoying emange and requires them to burn, where as rodgorts does not so yea rodgorts is my fav.
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Oct 02, 2007, 07:39 PM // 19:39
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#6
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by tenshi_strife
*i know im lame i tested*
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Lol can I quote you on that one?
I prefer SF nuker personally but the rodgorts spam is fun. Even though the burning thing is kinda annoying.
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Oct 02, 2007, 08:12 PM // 20:12
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#7
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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I agree with Coloneh...there is no best. I prefer rodgort spammer over SF just for the fun factor also.
Fire is definately most used for it's incredible dps and nuking power, but it's definately not the be all end all, especially vs destroyers with their burning immunity and super high fire resistance. The other elements can be just as effective.
Go Earth or Water if you still want some aoe.
Water = high dps spike, a lot of hexing, slowed movement speed, interrupting/kd(maelstrom),melee shutdown, fire resistance (ward against harm, etc.)
Earth = more of a nuking aspect with sandstorm,churning earth, etc. Again knockdown, conditioning, wards (great party defense), solo farming (biggie)
Air is more for individual target spiking and condition spreading.
Going /Me for Epidemic or Fevered Dreams with blind, cracked armor and weakness makes for excellent melee shutdown. And you'll still have room on your bar for energy management and additional spiking.
Last edited by MBP; Oct 02, 2007 at 08:15 PM // 20:15..
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Oct 03, 2007, 02:53 AM // 02:53
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#8
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Mind Blast + Fire attunement + Rodgorts Invocation = pwnage...
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Oct 03, 2007, 03:17 AM // 03:17
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#9
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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SF works in most areas but when fighting the destroyers I go water nuker.
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Oct 03, 2007, 10:48 AM // 10:48
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#10
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Generally Mind Blast is better in a "general" context, as it can power all sorts of other utility or damage.
__________________
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Oct 04, 2007, 07:17 PM // 19:17
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#11
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Mind Blast is pretty good.
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Oct 05, 2007, 01:47 AM // 01:47
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#12
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Forge Runner
Join Date: Aug 2006
Profession: R/
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AP Nuker > every other fire build in PvE.
But meh I like Earth the best generally, with wards and unsteady ground/eruption you can put out some decent damage and party wide defense. Air with Blinding Surge is amazingly brutal against the Charr too cause their silly warriors use Conjure X ^_^
Mind Blast sucks in PvE... mobs have like 3847023 energy, how will you get more energy than them?
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Oct 05, 2007, 02:32 AM // 02:32
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#13
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Marverick
AP Nuker > every other fire build in PvE.
But meh I like Earth the best generally, with wards and unsteady ground/eruption you can put out some decent damage and party wide defense. Air with Blinding Surge is amazingly brutal against the Charr too cause their silly warriors use Conjure X ^_^
Mind Blast sucks in PvE... mobs have like 3847023 energy, how will you get more energy than them?
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Target the warriors
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Oct 05, 2007, 02:55 AM // 02:55
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#14
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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mobs actually dont have that much energy. they just have like 8 regen or something.
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Oct 05, 2007, 03:13 AM // 03:13
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#15
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Coloneh
mobs actually dont have that much energy.
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Truth.
The only things that are a real bugger are Ele bosses. I sit on ~80 max energy, and there's few normal enemies (even opposing eles) I can't get the energy gain from.
If you've got the cranial capacity to switch targets, MB pwns PvE. AP, as a whole, is clunky, one-shot and requires you to use a pretty poor secondary.
Death Pact Signet is win.
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Oct 05, 2007, 04:08 AM // 04:08
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#16
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Ele bosses has anyone actually tried to e denial them ever?
I wonder how long it would take to get them down to 0
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Oct 05, 2007, 04:12 AM // 04:12
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#17
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Sir Pandra Pierva
Ele bosses has anyone actually tried to e denial them ever?
I wonder how long it would take to get them down to 0
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They have 100ish energy, you can get on top of them using a +30/-2 regen set without too much trouble.
Monsters do seem to have some funny business going on with energy, though. Most monsters tend to sit at their max energy almost all the time, though I have noticed some eles draining themselves. The elementalists in the elementalist shrine in AB, for example, drian their energy down pretty quickly. Lightning drakes, on the other hand, can apparently spam mind shock all day long without noticing a thing.
Quote:
Originally Posted by Tenshi Strife
yea well sf has about 2 dps more than rogort spam *i know im lame i tested* but sf requires real annoying emange and requires them to burn, where as rodgorts does not so yea rodgorts is my fav.
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I just checked this, I got 51 DPS for mind blast vs 55 DPS for SF. However, I'll still take mind blast for all the insanely useful utility that fits on that bar. Heck, I bet I could make it go above 55 DPS if I devoted the whole bar to damage skills instead of just the first 4 *runs off to test*
EDIT: By throwing tenai's heat and searing heat onto the mind blast bar, I hit 66 DPS over 60 seconds.
Last edited by Dr Strangelove; Oct 05, 2007 at 04:28 AM // 04:28..
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Oct 05, 2007, 04:44 AM // 04:44
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#18
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Lol I swear they never run out of energy at all.
Also while using searing heat and tenai's heat works that assumes they hold still.
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Oct 05, 2007, 07:19 PM // 19:19
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#19
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Sir Pandra Pierva
Also while using searing heat and tenai's heat works that assumes they hold still.
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So does glyph sac meteor shower. I'd say they're close enough in DPS that it's a wash if there's less than 3 eles on the team. The big difference is that mind blast allows you to power out a bunch of useful utility. SF is also a little slower to get started because you need to get your target burning first.
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Oct 05, 2007, 11:19 PM // 23:19
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#20
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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IMHO, MB is the way to go, especially in NM. I've run the standard SF/GG bar, but with a high energy setup (and I mean a +15/-1 item) you can pretty much spam high damage spells such as Rodgorts Invocation etc. It also allows you to slap on a utility skill such as TNTF (my favourite) or by investing some points in a monk line, a party heal or prot.
With a bit of experience, you learn to switch targets to lower energy classes to make MB effective.
However, the best advice in all this is to play around with setups, find what works for you in terms of usefulness/survivability and go with it. I'd much rather play with someone who has a less than "optimal" skillbar, but who knows how to use it to best effect than someone who has an "optimal" build, but has no idea of how to play it.....
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